Gunter Merton, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with violet colored cloaks and clothing. He has a penchant for wearing a ring with an oversized emerald on his right hand. He is bald on top and has large blonde tufts of hair around his ears. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He is harsh and unforgiving.
History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Bard school at a young age so that he could practice his psionic talents. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Seamstress
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 47 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Halfling, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 230 pp. Bloodstone (30 gp). Jet (120 gp). Deep blue spinel (700 gp). Violet garnet (700 gp). Amber (120 gp). Zircon (30 gp). Eye agate (7 gp).
Rolf Barclay, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black coat over a tan low-cut shirt, and a Stetson hat upon his head. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rolf is combative with any and all who dare try his patience in the slightest.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal music training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy.
Ideals: Athletic, Fighting, Justice, Artistic. Bonds: Rich. Occupation: Slave Trader
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Druidic
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Diggory Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries a battered axe and tarnished morningstar as well. His black hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Poor. Occupation: Mayor
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp.
Chad Beitz, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear yellow tank tops with red pants. His long brown hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the west. When Chad reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge.
Flaws: Antagonistic. Bonds: Enemies, Immigrant, Military. Occupation: Engraver
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 11 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 100 gp. Freshwater pearl (11 gp).
Raymond Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of maces on his belt, each one with a emerald on the hilt. His chestnut hair is unkempt and raggedy. He has hazel eyes.
Personality: Raymond is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.
History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Family. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp. Aquamarine (900 gp). Rhodochrosite (5 gp).
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