Balimaar Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with brown socks and a vest with buckled shoes. His long red hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Ideals: Logical. Flaws: Ugly, Antagonistic, Fearful. Bonds: Mentor. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. Sard (70 gp). Eye agate (8 gp). Rock crystal (70 gp). 4 Alchemist’s fire. 1 Thunderstones. 2 Smokesticks. 2 Smokesticks.
Charles Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears professional attire. His hair is cut close to his head. His hazel eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He was granted divine powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Nature, Job. Occupation: Slave Trader
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
Anselm Compton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a blue armored body suit, with a simple violet line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.
History: He was born into a rich family. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he feels threatened by others
Ideals: Optimist. Flaws: Fearful. Bonds: Slave, Rich. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 100 gp.
William Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of quarterstaffs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.
History: Born in the west to a Farmer, William learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Farmer.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Farmer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 38 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30000 sp. 1 Darkwood Shield. 1 Masterwork studded leather. 1 Half-Plate.
Lance Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple brown line shooting up and back down. He has a moderate pudge and is not very fit. He wears his golden hair down. His eyes, though not visible through his cowl, are green.
Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Lance took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Sage like his mother before him.
Motivation: To be a Farmer again; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Bonds: Job, Religious, Poor. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp. Rose (40 gp). Red garnet (160 gp).
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