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NPC Generator

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Advanced [show]


Trey Tattersall, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His silver hair is still thick. He has hazel eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Trey was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Family, Military. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Trey Tattersall, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 7 (-2)13 (+1)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Drogo Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a large green jacket. His black hair is lengthy. He has blue eyes and a green hat with a black feather.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He would rather hide behind his crafts than deal with other people.

History: He was born several months after his mother was called into army service. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his music dream.

Motivation: He wants revenge against illithids; and many illithids want him driven away

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Military, Enemies. Occupation: Baker

Voice: Soothing and warm

Attributes [hide]

Drogo Staurheim, Male Human Commoner 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Henry Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy red hair. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Apothecary. The war was a terrible time for him, and Henry does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the east to a Apothecary, Henry learned a great deal about his mother's area of expertise. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Job, Military. Occupation: Apothecary

Voice: Slurs words

Attributes [hide]

Henry Quinton, Male Human Druid 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 900 gp. Fire opal pendant on a fine gold chain (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Sydney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His red hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He desires power and/or immortality.

Ideals: Joker, Artistic. Flaws: Insomniac. Bonds: Military, Adventurer. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Norman Sydney, Male Human Aristocrat 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 10 pp.


Social Check DCs


Odo Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears silk and lounges about seductively. He keeps his black hair in a pixie cut. He has gleaming, smiling amber eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small forest village. A gifted student he started as a Herbalist, but he got bored and became a Locksmith. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Odo Jacobs, Male Human Paladin 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)12 (+1) 6 (-2)10 (+0)
Skills Arcana +3, Medicine +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 11000 cp.


Social Check DCs

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