Norman Shirley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a green tunic with red highlights, and long tan pants that bunch up around his shoes. His black hair is matted, messy, and big. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Norman was raised in a hard working conservative environment. A freak accident while working with his Miller mother left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.
Flaws: Ugly, Greedy, Disease. Bonds: Adventurer, Job. Occupation: Navigator
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 20 pp.
Norman Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He carries with him a set of scimitars, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and Norman does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Locksmith.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Rich. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Sardonyx (40 gp).
Thomas Cotton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and tan handkerchief worn on his left side. His silver hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it
Flaws: Selfish, Greedy. Bonds: Attractive, Military, Rich, Enemies. Occupation: Ruler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 53 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 20000 cp. Tourmaline (100 gp). Red spinel (100 gp). Carnelian (70 gp). Black pearl (300 gp).
Cory Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in an above average manner. He wears his blonde hair down. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Weaver, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother
Ideals: Joker, Gifted. Bonds: Attractive, Family, Nature. Occupation: Weaver
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Abyssal, Orc
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 12000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp).
Roland Churchill, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He has wavy golden hair. His gray eyes lackadaisically let the world flow into them.
Personality: Roland is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born on a small isolated farm. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: He wants revenge against drow; and a deep hatred of drow
Ideals: Fighting. Flaws: Depressed. Bonds: Has a crush, Nature, Job, Enemies. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Banded mail.
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