Miles Atterton, Male Human [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. His silver hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.
History: The child of western immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and he's looking for his big break
Ideals: Opinionated, Artistic. Bonds: Immigrant, Adventurer, Job. Occupation: Adventurer
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp.
Adelard Nash, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears tight fitting clothing which further accentuates his frame. His long white hair is drawn into a two foot long braid. His fierce hazel eyes like to dwell on things.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. As long as the job gets done he does not care how it got done.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Mason and was forced into it by his family; and wants to raise his children well
Ideals: Artistic, Professionalism, Fighting. Bonds: Attractive, Military, Family. Occupation: Mason
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40 pp.
Raymond Hadley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a brown and violet robe with the hood down. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born at the edge of vast desert. He was an apprentice working in his mother's forge. He has worked as a Cook like his mother before him.
Motivation: Nothing but the best is good enough for him; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Impeccable. Flaws: Greedy. Bonds: Enemies, Nature, Job. Occupation: Cook
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30000 sp. Deep green spinel (120 gp). Jet (120 gp). Amethyst (120 gp).
Anselm Benson, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with small hat. He has dyed his greying auburn hair a little too much giving a sharp auburn color. This hazel eyed westerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.
History: Anselm was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He has worked as a Courier like his mother before him.
Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Bonds: Religious, Attractive, Job, Enemies. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp.
Godfrey Cason, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is smooth and relatively long. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Godfrey's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.
History: He was born in a small desert village. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Impeccable, Pacifist, Athletic. Bonds: Nature, Job. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 3200 sp. Gold and topaz bottle stopper cork (900 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (900 gp). 1 Silk rope. 1 Average lock.
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