Gunter Pickering, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear pastel pants and tee shirts. His blonde hair is matted, messy, and big. He has gleaming, smiling blue eyes.
Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Tanner, his mother struggled to pay the bills. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Performer
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 36 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 6 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
Possessions: 2000 sp.
Roland Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his brown hair. His eyes are a pleasant hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.
History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Slave, Attractive. Occupation: Map Maker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 9 (-1) | 9 (-1) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Bertram Weston, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. His blonde hair is heavily combed to the left. He has several tiny opal earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Bertram was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is greedy; and money/treasure
Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Rich, Slave. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 400 gp.
Godfrey Richie, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears a small hat to cover his moderate length blonde hair. His eyes are green and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Godfrey's homeland. Godfrey decided to take the middle way and become a bodyguard. He has achieved small success as a Stylist.
Motivation: Nothing but the best is good enough for him; and sabotage a competitor
Ideals: Fighting, Professionalism, Impeccable. Bonds: Immigrant, Job. Occupation: Stylist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp.
Thomas Riley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing a long, tan cloak, and is pretty ugly. He is bald on top and has large white tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Nature, Poor, Adventurer. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 200 gp.
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