Ernest Westbrook, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears bulky black painted plate armor. He wears his golden hair down. His hazel eyes dart from person to person.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Human compassion; and he is greedy
Ideals: Optimist, Persistence. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 38000 sp. 1 Minor magic item.
Miles Staurheim, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a yellow shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. His hair is long and chestnut with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. His eyes are likewise violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has achieved small success as a Carpenter.
Motivation: To prove his worth to the world; and sabotage a competitor
Ideals: Persistence. Flaws: Impulsive. Bonds: Immigrant, Military, Job. Occupation: Carpenter
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2100 sp. 3 Tanglefoot bags. 3 Thunderstones. 4 Smokesticks.
Gunter Sutherland, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a long blonde beard, and similarly colored long hair. His eyes are a pleasant hazel.
Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. Gunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Jeweler and found it very stressful. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Sabotage a competitor; and regain custody of his son
Ideals: Athletic. Flaws: Disease. Bonds: Job, Family. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp.
Balimaar Prescott, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing colorful clothing, dressed as a Blacksmith. His red hair is styled in orderly dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He has since lost track of the people in his past.
Motivation: He's looking for his big break; and to unite with his sister
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Military, Family, Adventurer. Occupation: Blacksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points -3 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 5 (-3) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Wharton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, green cloak. He wears a Stetson hat to cover his moderate length brown hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Further he is a bit of a stoner and is frequently out of it.
History: He comes from a rich eastern family. In his 15th year, his parents were killed by a goblins raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Athletic. Flaws: Cynical, Addict, Fearful. Bonds: Rich, Enemies. Occupation: Painter
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
Possessions: 1000 gp. Smoky quartz (30 gp).
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