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NPC Generator

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Advanced [show]


Gilbert Blythe, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. His hair is white and very short. His brown eyes are passionate and lively.

Personality: Eccentric and domineering, Gilbert will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gifted from a young age, Gilbert studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to meet his childhood hero.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Merchant

Voice: Slurs words

Attributes [hide]

Gilbert Blythe, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 15 (+2)14 (+2) 17 (+3)11 (+0)
Skills Athletics +1, Perception +6
Senses Passive Perception 16
Languages Common, Auran, Terran
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Rhodochrosite (13 gp).


Social Check DCs


Manfred Lindsey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants his loneliness to end; and money/treasure

Flaws: Fearful. Bonds: Job, Rich, Family, Has a crush. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Lindsey, Male Human Commoner 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Investigation +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 500 gp. Iolite (20 gp). Black pearl (700 gp). Star rose quartz (20 gp). Silver pearl (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple red robe with brown stripes complete with hood. His white hair is cut jaggedly and amateurishly. His hazel eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Rolf lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Rolf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Rolf's mother didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is currently in port desperately looking for someone to get him out; and his spouse's relatives view him with great suspicion

Flaws: Addict, Antagonistic. Bonds: Family, Adventurer, Slave. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Rolf Kinsley, Male Human Bard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear violet tank tops with grey pants. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is greying and his face has many wrinkles. He has green eyes and a violet hat with a grey feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Richard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Richard's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Flaws: Antagonistic, Mundane. Bonds: Religious, Enemies, Job. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Richard Cholmondeley, Male Human Monk 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)7 (-2) 17 (+3)15 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 38000 sp. Iolite (30 gp). Moss agate (14 gp). Alexandrite (1200 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Nicholas Chester, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears rags and sports a simple walking cane. He has a hunchback. His hair is blonde and curly. His eyes are brown and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.

History: The child of eastern immigrants he idolized his mother. Nicholas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Nicholas Chester, Male Human Wizard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. Malachite (16 gp). Jade (90 gp). Moonstone (30 gp). Aquamarine (1200 gp).


Social Check DCs

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