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Advanced [show]


Hubert Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man wears a green tunic with white highlights, and long tan pants that bunch up around his shoes, and sports empty pouches on his belt. His red hair is still thick. He has a dull look in his gray eyes.

Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hubert took refuge in the large cave and found the beat up shield and armor he uses now. He has drifted from career to career and currently works as a Unemployed.

Motivation: To be a Carter again.

Ideals: Opinionated, Artistic. Bonds: Nature, Job. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Hubert Sherwood, Male Human Adept 9
Medium (5'8") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 56 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)18 (+4) 10 (+0)11 (+0)
Skills Nature +7, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Elven, Draconic, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Tindall, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. His blonde hair is kept up in a ponytail inside a broad hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is skeptical of what others tell him and is slow to trust.

History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He feels threatened by others; and balancing his hectic life and new spy responsibilities is difficult

Flaws: Shy, Fearful. Bonds: Guardian, Nature, Job. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Aldous Tindall, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)14 (+2) 15 (+2)17 (+3)
Skills Intimidation +6, Nature +5
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Mori, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white shirt with thin red vertical stripes and blue pants. He has done his best to style his auburn hair to look like a famous performer. His brown eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is obsessed with his god.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his music dream.

Motivation: His religion dominates his actions.

Ideals: Artistic. Flaws: Ugly, Disease, Insomniac. Bonds: Religious. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Kyle Mori, Male Human Rogue 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 10 (+0)15 (+2)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Nicholas Tenley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt, and his gloved hand is found clutching a flail. His auburn hair is still thick. His eyes are violet and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is an amazing painter.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nicholas's father didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Antagonistic. Bonds: In love. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Nicholas Tenley, Male Human Barbarian 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 69 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 30 pp. Solid gold idol (600 gp). Gold music box (1000 gp). Gold dragon comb with red garnet eye (1600 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Gentry, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a white tunic with blue highlights, and long pastel pants that bunch up around his shoes. His left leg appears badly burned and disfigured. He has dyed his greying black hair a little too much giving a sharp black color. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Disease, Insomniac. Bonds: Job, Immigrant. Occupation: Ploughman

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Gentry, Male Human Wizard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)17 (+3) 18 (+4)12 (+1)
Skills Performance +3, Survival +6
Senses Passive Perception 14
Languages Common, Orc, Undercommon, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 5000 cp.


Social Check DCs

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