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NPC Generator

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Advanced [show]


Gomory Byron, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a red coat over a tan low-cut shirt, and a small hat upon his head. His hair is short and brown. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He receives visions of the future at random moments

History: Born in the east his family was never financially stable. In his 11th year, his parents were killed by a dire rats raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Enemies. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Gomory Byron, Male Human Monk 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)14 (+2) 13 (+1)6 (-2)
Skills Athletics +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +4

Possessions: 180 pp. Blue sapphire (1400 gp). Amethyst (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Lancaster, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His moppish golden hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Bowyer business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Bowyer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Bowyer

Voice: Speaks with a cold

Attributes [hide]

Miles Lancaster, Male Human Wizard 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 18 (+4)14 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: Malachite (5 gp). Tourmaline (70 gp).


Social Check DCs


Nicholas Barlow, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. Nicholas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Terse, Antagonistic. Bonds: Adventurer, Nature. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nicholas Barlow, Male Human Sorcerer 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)9 (-1) 5 (-3)7 (-2)
Skills Animal Handling -1, Athletics +4
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Randal Atherton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He wears his golden hair down. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the east his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Persistence, Optimist, Athletic. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Randal Atherton, Male Human Rogue 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)10 (+0) 14 (+2)17 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Thomas Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is kept up in a ponytail inside a broad hat. His eyes are gray and catlike.

Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.

History: The child of northern immigrants he idolized his mother. Thomas was born on a far northern island where he grew up under the tutelage of his mother, an expert Bellfounder. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Shy, Hedonist. Bonds: Immigrant, Rich. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Thomas Gresham, Male Human Rogue 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Stealth +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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