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NPC Generator

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Advanced [show]


Trym Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is pastel, and he wears a heavy tan leather apron most of the time. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich southern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Rich, Military. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Trym Shelby, Male Human Aristocrat 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Bentley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears light armors faded through time and improper care. His black hair is greasy and uncared for. His hazel eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in the east his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Shy. Bonds: Immigrant, Poor. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Bentley, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)15 (+2) 10 (+0)17 (+3)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Brass mug with jade inlays (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Anselm Cromwell, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a faded coat and loose pants complete with top hat. His clothes are grease stained in places. He has no hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a sculptor and was forced into it by his family

Flaws: Ugly, Insane, Shy. Bonds: Poor, Immigrant. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Anselm Cromwell, Male Human Expert 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)10 (+0) 12 (+1)14 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs, and he perpetually has his mace ready. His chestnut hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Nature, Job. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Theodoric Hayhurst, Male Human Warrior 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 39000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His hair is short and auburn. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Clerebold was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He wants to get laid; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Bonds: Poor, Attractive, Adventurer, Family, Has a crush. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Clerebold Blythe, Male Human Expert 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Freshwater pearl (14 gp). Blue star sapphire (600 gp).


Social Check DCs

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