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NPC Generator

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Advanced [show]


Diggory Melancon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Diggory will drive conversation. He is obsessed with finding treasure.

History: The child of southern immigrants he idolized his father. His childhood dream was to be a Barkeep, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Extrovert. Flaws: Insomniac. Bonds: Adventurer, Immigrant, Job. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Diggory Melancon, Male Human Ranger 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He has a slight overbite and is overall scrawny. His hair is white and curly. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Passionate, Fighting. Bonds: Attractive, Adventurer, Rich, Military. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

William Spalding, Male Human Paladin 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Gomory Kirby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He sports white clothing, slightly heavier than average wear. His hair is short and auburn. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He is an amazing painter.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, Religious, Job. Occupation: Barrister

Voice: Spits and sputters

Attributes [hide]

Gomory Kirby, Male Human Wizard 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)15 (+2) 10 (+0)10 (+0)
Skills Arcana +5, Performance +3
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 100 pp. Alexandrite (300 gp). Black star sapphire (700 gp). Golden yellow topaz (300 gp).


Social Check DCs


Kyle Cotton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large black mantle and cape that has been intricately interwoven into his grey robe. He has done his best to style his black hair to look like a famous performer. His green eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Opinionated, Gifted, Persistence. Bonds: Immigrant, Rich. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Kyle Cotton, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Bullseye lantern.


Social Check DCs


Trym Braxton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a grey suit. With bright red hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Trym studied abroad. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Trym Braxton, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs

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