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NPC Generator

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Advanced [show]


Trey Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. He sports a long red beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with finding treasure.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly, Shy, Racist. Bonds: Adventurer. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Trey Wharton, Male Human Barbarian 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 9 (-1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Sylvan, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Godfrey Hampton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and chestnut. His eyes are hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Godfrey is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of his sister

Ideals: Optimist, Justice. Bonds: Attractive, Military, Family. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Godfrey Hampton, Male Human Bard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 gp.


Social Check DCs


Gunter Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears just a red suit. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His deerstalker hat is riddled with cuts and holes. He has violet eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also has developed a complete distrust of the Sculptor profession.

History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has drifted from career to career and currently works as a Dilettante.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business

Flaws: Ugly, Terse. Bonds: Job, Immigrant, Debt. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Braxton, Male Human Ranger 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp.


Social Check DCs


Balimaar Ansley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a morningstar. His silver hair is cut jaggedly and amateurishly. His eyes are brown and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Fighting, Passionate. Bonds: Adventurer, Military, Debt. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Balimaar Ansley, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)11 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (30 gp).


Social Check DCs


Gilbert Badger, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a custom-built plate barding that's adorned with tan lining and desert motifs, and is pretty ugly. He wears his brown hair up in a very large beehive style do. He has several tiny opal earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born at the edge of vast desert. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Religious, Nature. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Badger, Male Human Barbarian 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Insight +3, Stealth +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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