Reynard Axton, Male Human [Permalink]
Personal [hide]
Description: A 5'8" northern man, he wears a robe, a symbol of magic around his neck, and a hand crossbow on his belt. His chestnut hair is still thick. His eyes are blue.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born in the north to a Assassin, Reynard learned a great deal about his mother's area of expertise. He worked as a nervous Assassin and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Family, Job. Occupation: Assassin
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 3 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 6 (-2) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Gold and topaz bottle stopper cork (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Patrick Merton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His white hair is lengthy. He has gleaming, smiling brown eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.
History: When he was but 5 years old his parents immigrated from the east. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He was granted druidic powers by his dying sister.
Motivation: Expand his business.
Ideals: Athletic, Optimist, Gifted. Bonds: Immigrant, Job. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 8 (-1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 9000 sp. Fiery yellow corundum (500 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item.
Reynard Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears just a white suit, and carries kukris. He sports a long blonde beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Slave, Rich. Occupation: Layabout
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cory Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He tends to wear a black poncho over his likewise colored trousers and shirt. He has a hunchback. His hair is cut close to his head. He has blue eyes and a black hat with a tan feather.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world
Flaws: Ugly, Insomniac, Insane, Impulsive. Bonds: Nature. Occupation: Cook
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 gp. 1 Half-Plate.
Trym Davenport, Male Human [Permalink]
Personal [hide]
Description: This southern man wears dark leathers with embroidery. His clothes are grease stained in places. He has dyed his greying red hair a little too much giving a sharp red color. His ears are large.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Energy wise he seems alert and responsive.
History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants revenge against goblins.
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Cook
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 11 (+0) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
Possessions: 600 gp. Sardonyx (70 gp). 1 Minor magic item.
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