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NPC Generator

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Advanced [show]


Lance Tatum, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. His brown hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Lance was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted necromantic powers by his dying brother.

Motivation: Many giants want him driven away; and revenge

Ideals: Gifted. Flaws: Disease, PTSD. Bonds: Attractive, Job, Enemies. Occupation: Armorer

Voice: American accent

Attributes [hide]

Lance Tatum, Male Human Adept 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 90 pp. Fire opal (400 gp). Peridot (70 gp).


Social Check DCs


Conrad Ridley, Male Human [Permalink]

Personal [hide]

Description: This man has a large green mantle and cape that has been intricately interwoven into his red robe. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Conrad began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it.

Ideals: Opinionated, Entrepeneur. Flaws: Emotional. Bonds: Rich, Enemies. Occupation: Interpreter

Voice: Spanish accent

Attributes [hide]

Conrad Ridley, Male Human Warrior 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Marlee, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a colorful flower in his blonde hair. He has a tattooed face.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich western family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.

Motivation: An old rival family wants him found; and his religion dominates his actions

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Religious, Rich, Family. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

John Marlee, Male Human Adept 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 18000 sp.


Social Check DCs


Alexandre Windsor, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears pastel painted combat armor at almost all times. His hair is brown, silky, and of moderate length. His eyes, though not visible through his cowl, are violet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and he is content

Ideals: Pacifist. Flaws: Mundane. Bonds: Attractive, Slave. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Alexandre Windsor, Male Human Ranger 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Ignan, Terran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large grey mantle and cape that has been intricately interwoven into his white robe. He keeps his long white hair kept up in a rat tail. He has gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.

Motivation: To protect his home; and he's looking for his big break

Ideals: Professionalism, Joker, Gifted. Bonds: Adventurer, Guardian. Occupation: Tanner

Voice: Spits and sputters

Attributes [hide]

Gerard Bradshaw, Male Human Ranger 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1300 gp. Rock crystal (70 gp). Blue quartz (9 gp).


Social Check DCs

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