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Advanced [show]


Don Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a yellow shirt with thin blue vertical stripes and tan pants. He wears a small hat to hide his balding. His half smiles and gray eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with his god.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. After coming to the age of reason, Don took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and to share knowledge with the world

Ideals: Gifted, Logical. Bonds: Immigrant, Attractive, Religious. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Don Wentworth, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Tenley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a green Stetson hat and green clothes. He keeps his white hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.

Motivation: His relatives are trying to arrange a marriage; and money/treasure

Ideals: Artistic. Flaws: Addict. Bonds: Nature, Rich, Family. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Reynard Tenley, Male Human Adept 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 8 (-1)10 (+0)
Skills Athletics +4, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Richard Dalton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man prefers to wear white pants and tee shirts. His white hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born to a Healer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted druidic powers by his dying brother.

Motivation: He is unsatisfied with his job; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Attractive, Immigrant, Poor. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Richard Dalton, Male Human Commoner 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 10 (+0)16 (+3)
Skills Athletics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3

Possessions: Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Morton, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man is wearing a long, yellow, dusty cloak. His tied-back hair is silver. He has amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Mayor again; and further expansion of business

Ideals: Athletic, Persistence, Professionalism. Flaws: Shy. Bonds: Rich, Job. Occupation: Cook

Voice: Prounounces S like Z

Attributes [hide]

Alex Morton, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Stealth +0
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Aldous Easton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Aldous's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Barber for hire.

Motivation: To be a Armorer again.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Easton, Male Human Fighter 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)7 (-2) 12 (+1)14 (+2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 60 pp. Moss agate (8 gp). White pearl (120 gp). Chalcedony (60 gp).


Social Check DCs

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