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NPC Generator

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Advanced [show]


Henry Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and brown. He wears large thick round spectacles.

Personality: Henry is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Flaws: Depressed. Bonds: Poor, Attractive, Family. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Henry Sherwood, Male Human Barbarian 9
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 75 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)15 (+2) 8 (-1)14 (+2)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Celestial, Goblin
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Whitby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has the majority of his body covered in plate. His hair is golden, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: Retire the richest man in the north; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Philantrophist, Entrepeneur. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Whitby, Male Human Monk 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 400 gp. 1 Superior lock. 1 Hourglass. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Gerald Hamilton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a tan vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is blonde and curly. His fierce hazel eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.

History: He got into the Junk Dealer business at a young age. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Junk Dealer job and began his own company from there.

Motivation: Further expansion of business; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Opinionated, Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Gerald Hamilton, Male Human Rogue 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 gp. 1 Magnifying glass. 1 Good lock. 1 Magnifying glass.


Social Check DCs


Raymond Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Blacksmith uniform. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is golden and curly. His eyes, though not visible through his cowl, are amber.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: He is content; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Professionalism. Flaws: Mundane. Bonds: Job, Rich, Debt. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Raymond Brownrigg, Male Human Warrior 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)12 (+1) 7 (-2)10 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 1 Superior lock. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.


Social Check DCs


Robert Thorpe, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tattered old clothes. His auburn hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Shy, Secretive. Bonds: Slave. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Robert Thorpe, Male Human Commoner 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)17 (+3) 9 (-1)13 (+1)
Skills History +5, Insight +1
Senses Passive Perception 9
Languages Common, Draconic, Celestial, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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