John Langdon, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long silver beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, John studied abroad. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east
Ideals: Entrepeneur, Optimist, Gifted. Flaws: Insane. Bonds: Slave. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. White pearl (90 gp). Blue sapphire (1300 gp).
Drogo Southey, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is blonde and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Logical. Flaws: Insane, Ugly. Occupation: Miner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ralf Nash, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting clothing which further accentuates his frame. His red hair is greying along the sides and has receded to reveal a widow's peak. His fierce brown eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Bricklayer soon after.
Motivation: Further expansion of business; and a need for knowledge about a nearby landmark
Bonds: Attractive, Enemies, Nature, Job, Adventurer. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 65 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
Possessions: 600 gp.
Patrick Sydney, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is brown. His fierce gray eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the south his family was never financially stable. His psionic abilities were realized during a raid on his village. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Human compassion; and his spouse's relatives view him with great suspicion
Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Family, Poor. Occupation: Performer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Red spinel (50 gp).
Conrad Deighton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting green shirt and pants. His black hair is cut short. His eyes are hazel and he is always smoking a pipe.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Conrad's homeland. Conrad decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Immigrant, Rich. Occupation: Beggar
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Masterwork Thieves’ tools.
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