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NPC Generator

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Advanced [show]


Gilbert Alby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems, marred by sweets. His head has been shaved. His amber eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast desert. He moved from fad to fad and when he turned 15 he discovered dancing. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Gilbert Alby, Male Human Wizard 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)9 (-1) 11 (+0)8 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Marlee, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Painter does. His head has been shaved. His gray eyes peer out from beneath his feathered brown hat.

Personality: He has always had a great fascination with Human culture. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north to a Painter, Alex learned a great deal about his father's area of expertise. A gifted student he started as a Baker, but he got bored and became a Painter. He has achieved small success as a Painter.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Optimist. Flaws: Ugly, Racist. Bonds: Job. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Alex Marlee, Male Human Warrior 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)15 (+2) 17 (+3)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Thomas Kent, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length red hair. His eyes are blue and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Thomas's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Entrepeneur, Philantrophist, Logical. Flaws: Ugly, Antagonistic. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Thomas Kent, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)13 (+1) 17 (+3)14 (+2)
Skills Insight +5, Investigation +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 12000 sp. Star ruby (1000 gp). 1 Minor magic item.


Social Check DCs


Arnold Kirby, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. His white hair is kept up in a ponytail inside a small hat. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. Energy wise he seems alert and responsive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fisher mother left him crippled. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep.

Ideals: Philantrophist, Professionalism. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Arnold Kirby, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bertram Denholm, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of lances on his belt, each one with a opal on the hilt. His white hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Bertram was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south.

Ideals: Fighting, Entrepeneur. Flaws: Shy, Hedonist. Bonds: Attractive. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Bertram Denholm, Male Human Cleric 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)10 (+0) 9 (-1)10 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs

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