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NPC Generator

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Advanced [show]


Kyle Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of longswords on his belt, each one with a opal on the hilt. With bright blonde hair and a scraggly beard. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the north. He never wears the same outfit twice, unless he absolutely has to.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Ruler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his sister to traveling adventurers

Ideals: Fighting, Pacifist, Artistic. Bonds: Attractive, Family. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Kyle Atterton, Male Human Warlock 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 200 gp.


Social Check DCs


Gerald Blackwood, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a long, green, dusty cloak. His tied-back hair is brown. His brown eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Gerald Blackwood, Male Human Aristocrat 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills Medicine +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 2000 sp. Chalcedony (70 gp). 1 Minor magic item.


Social Check DCs


Arnold Quinton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy red hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Flaws: Ugly, Insane, Antagonistic. Bonds: Slave, Job. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Quinton, Male Human Bard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Investigation +5, Stealth +2
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: Fire opal pendant on a fine gold chain (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp).


Social Check DCs


Tim Ridley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears grey cloth garments or leather armor. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: To be a Painter again; and further expansion of business

Ideals: Professionalism. Flaws: Disease. Bonds: Immigrant, Enemies, Job. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Tim Ridley, Male Human Warrior 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)11 (+0) 16 (+3)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 9000 sp. 1 Masterwork Musical instrument. 1 Backpack.


Social Check DCs


Simon Denholm, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely pastel suit with tan socks and a vest with buckled shoes. He wears a colorful flower in his red hair. He wears large thick round spectacles.

Personality: Simon wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Simon was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Bather

Voice: Ums and uhs a lot

Attributes [hide]

Simon Denholm, Male Human Adept 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 9 (-1)14 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Aquan, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp.


Social Check DCs

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