Arnold Browning, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is cut short with large spiked bangs in the front. His brown eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Arnold lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is compelled to act according to his religious beliefs; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Secretive. Bonds: Family, Attractive, Religious. Occupation: Server
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 52 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 10000 cp. 1 Minor magic item.
Diggory Digby, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Slave Trader does. He keeps his long white hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Slave Trader like his mother before him.
Motivation: Expand his business; and he is wracked by social anxiety
Ideals: Impeccable. Flaws: Ugly, Mundane, Fearful. Bonds: Job. Occupation: Slave Trader
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 300 gp. Deep blue spinel (1000 gp). Golden yellow topaz (1000 gp). Sard (60 gp).
Godfrey Altham, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears many layers of old clothing at all times. His hair is always cut to a buzz. His hazel eyes lackadaisically let the world flow into them.
Personality: This man loves painting and to teach people painting more than just about anything. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has never given up on his painting dream.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Sculptor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Clerebold Melancon, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail, marred by chocolates. His silver hair is smooth and relatively long. His eyes are blue and he is always smoking a pipe.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is afraid of women and trembles around them
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. In his 16th year, his parents were killed by a goblins raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Bellfounder like his father before him.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Shy. Bonds: Enemies, Adventurer, Job. Occupation: Bellfounder
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Aldous Thorpe, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His blonde hair is styled in orderly dreadlocks. His hazel eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Wants to work out more often; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic. Flaws: Shy, Greedy. Bonds: Religious, Rich, Enemies. Occupation: Cook
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc, Goblin, Druidic, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!