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NPC Generator

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Advanced [show]


Percival Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He became a Bather soon after.

Motivation: Further expansion of business.

Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Percival Dumph, Male Human Paladin 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)13 (+1) 8 (-1)13 (+1)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Gunter Budd, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized ruby on his left hand. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person to random spaces in the air.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Passionate. Flaws: Hedonist. Bonds: Rich, Slave. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Gunter Budd, Male Human Wizard 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 600 gp. An abacus with copper, silver and gold markers (130 gp). Gold music box (1000 gp).


Social Check DCs


Trey Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair, while still mostly white, has prominent grey streaks. His green eyes dart from person to person.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a brothel owner, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Philantrophist. Bonds: Attractive, Slave, Mentor, Family. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Trey Barclay, Male Human Warlock 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)8 (-1) 12 (+1)18 (+4)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Chrysoprase (70 gp). Fiery yellow corundum (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Thackeray, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple tan robe with grey stripes complete with hood. His white hair is greasy and uncared for. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.

History: He was born on a small isolated farm. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Cory Thackeray, Male Human Ranger 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)14 (+2) 8 (-1)14 (+2)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Alexandre Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a yellow and grey robe with the hood down. His hair is long and golden with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His eyes are gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alexandre is combative with any and all who dare try his patience in the slightest.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alexandre took refuge in the large cave and found the beat up nunchaku and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Athletic, Justice. Flaws: Insane. Bonds: Nature, Has a crush. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Alexandre Myerscough, Male Human Monk 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Athletics +4, Deception +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 700 gp.


Social Check DCs

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