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NPC Generator

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Advanced [show]


Ernest Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear tan tank tops with blue pants. His black hair is drawn into a tight pony tail with a rose scrunchie. His thin eyebrows rest above his beady blue eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Ernest was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Flaws: Ugly, Mundane. Bonds: Immigrant, Rich, Job. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Carlyle, Male Human Expert 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)10 (+0) 12 (+1)16 (+3)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 700 gp. Amethyst (70 gp). 1 Everburning torch.


Social Check DCs


Trey Cotton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a violet armored body suit, with a simple yellow line shooting up and back down. He has no hair. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He is a ruthless business man, a trait he acquired from his mother.

History: Trey hails from a village terrorized by giants. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Trey began to lead the lost caravan. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Trey Cotton, Male Human Monk 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Medicine +4, Performance +5
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp. Rose (60 gp). Citrine (60 gp). 1 Minor magic item.


Social Check DCs


Frederick Heiser, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and grey, and wears rings and necklaces with large, colorful gems. His hair, while still mostly white, has prominent grey streaks. His eyes are a pleasant violet.

Personality: He is mildly Human supremacist, though he does not identify as such. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He then took over the family business and is one of the better Brewer for hire.

Motivation: A strong sense of loyalty to Human people; and he's attracted to the pc

Flaws: Racist. Bonds: Rich, Immigrant, Religious, Job, Has a crush. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Frederick Heiser, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 7 (-2)17 (+3)
Skills Animal Handling +0, Deception +5
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. Chalcedony (60 gp). Red garnet (130 gp). 1 Half-Plate.


Social Check DCs


Richard Wharton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is braided into rings. His brown eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Marshal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Richard studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Richard Wharton, Male Human Rogue 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. Sardonyx (80 gp). Coral (160 gp). Eye agate (12 gp). Tourmaline (160 gp).


Social Check DCs


Don Marleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He has done his best to style his blonde hair to look like a famous performer. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Don wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: To be a Architect again; and marry his brother to traveling adventurers

Ideals: Disciplined, Gifted, Artistic. Bonds: Job, Family. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Don Marleigh, Male Human Fighter 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 700 gp. Black pearl (300 gp).


Social Check DCs

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