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NPC Generator

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Advanced [show]


Don Hornsby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Apothecary, Don learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and to reunite with his absent father

Ideals: Impeccable, Justice. Flaws: Insane. Bonds: Job, Family. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Don Hornsby, Male Human Bard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)14 (+2) 9 (-1)16 (+3)
Skills Animal Handling +1, Performance +5
Senses Passive Perception 9
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp.


Social Check DCs


Heward Brent, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears baggy tan pantaloons and a blue scarf. His tied-back hair is brown. His violet unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Detective job and began his own company from there.

Motivation: To share knowledge with the world; and he's looking for his big break

Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Military. Occupation: Detective

Voice: Australian accent

Attributes [hide]

Heward Brent, Male Human Expert 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)16 (+3) 12 (+1)9 (-1)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 300 gp. Bloodstone (60 gp). Moonstone (60 gp).


Social Check DCs


Gilbert Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears silk and lounges about seductively. His hair is red and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: His tongue was cut out and he uses sign language. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the west, but his parents moved at a very young age to the south. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and to clean up the streets

Flaws: Disease, Racist. Bonds: Attractive, Immigrant, Guardian. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Gilbert Ainsley, Male Human Barbarian 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 9 (-1)7 (-2)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Silver holy symbol. 1 Small steel mirror. 1 Masterwork Thieves’ tools. 1 Silver holy symbol.


Social Check DCs


Alex Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. His black hair is cut jaggedly and amateurishly. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. Animals are drawn to him, and he is able to talk to them.

History: When he was but 6 years old his parents immigrated from the north. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Alex Brownrigg, Male Human Aristocrat 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)6 (-2) 17 (+3)9 (-1)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Malachite (4 gp). Aquamarine (500 gp).


Social Check DCs


Kyle Ramsey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears pastel trousers with blue and brown striped suspenders. He wears various colorful collared shirts. He has styled his black hair well, parting it to the left. His eyes are brown and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Kyle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic. Bonds: Military, Mentor, Nature. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Kyle Ramsey, Male Human Rogue 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)14 (+2) 7 (-2)17 (+3)
Skills Athletics +6, Deception +6
Senses Passive Perception 8
Languages Common, Gnome, Aquan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +6

Possessions: 500 gp. Silver pearl (100 gp). Violet garnet (1500 gp).


Social Check DCs

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