Frederick Home, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he usually wears his grey robe and has his lance always slung over his shoulder. His hair is always cut to a buzz. He has a dull look in his green eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.
History: He was raised in a white middle class family as the only child. Through the years after Frederick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Frederick's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Masseuse
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Bertram Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Bellfounder. He carries with him a set of rapiers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His black hair is braided into rings. His eyes are brown.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. He's since become an addict/alcoholic.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Fighting, Persistence. Flaws: Antagonistic, Addict. Bonds: Family. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp.
Geoffrey Brent, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a blue costume with the symbols of strength on his torso. His blonde hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He loves telling others what to do and how they should feel about things. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Mason. By chance he met his sister recently and the two have been together since.
Motivation: He wants revenge against gnolls; and several ex partners dislike his way of doing things and want revenge
Ideals: Opinionated. Bonds: Family, Poor, Job, Enemies. Occupation: Mason
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 500 gp. Silver pearl (110 gp). Black opal (1500 gp). Freshwater pearl (15 gp). Moss agate (15 gp).
Richard Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a blue top hat and blue clothes. His hair is chestnut and curly. He has green eyes and a blue hat with a yellow feather.
Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a ruthless business man, a trait he acquired from his mother.
History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is currently in port desperately looking for someone to get him out; and an old rival family wants him found
Ideals: Athletic, Impeccable, Entrepeneur, Fighting. Bonds: Family, Slave. Occupation: Bookbinder
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Thomas Fawcett, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an entirely green suit with red socks and a vest with buckled shoes. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.
History: Thomas was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic, Insomniac. Bonds: Job, Military. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
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