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Advanced [show]


Odo Southey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a feathered hat to hide his balding. His eyes are a pleasant amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Odo studied abroad. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and a deep hatred of gnolls

Ideals: Optimist, Extrovert, Gifted. Flaws: Ugly. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Odo Southey, Male Human Fighter 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)10 (+0) 13 (+1)16 (+3)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 sp. Onyx (70 gp). 1 Minor magic item.


Social Check DCs


Patrick Gracey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is red. He has amber eyes and a white hat with a tan feather.

Personality: Patrick is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Sage and found it very stressful. He has achieved small success as a Sage.

Motivation: Meet up once more with his childhood friend; and to be a bounty hunter again

Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Job, Adventurer. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Patrick Gracey, Male Human Cleric 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Myerscough, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown Stetson hat and brown clothes. His long red hair reaches down to his waist. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated, Athletic. Flaws: Addict. Bonds: Adventurer. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Balimaar Myerscough, Male Human Barbarian 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Athletics +1, Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 300 gp. Jasper (80 gp).


Social Check DCs


Chad Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan shirt with thin black vertical stripes and blue pants. His auburn hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: He was raised in a island tribe. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Chad Wedgwood, Male Human Barbarian 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)18 (+4) 11 (+0)12 (+1)
Skills Animal Handling +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Draconic, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Lester, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has the majority of his body covered in plate. He has a long white beard with little hanging trinkets. His brown eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Secretive. Bonds: Adventurer, Immigrant, Rich. Occupation: Seamstress

Voice: Relaxed voice

Attributes [hide]

Gomory Lester, Male Human Monk 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Arcana +6, Nature +6
Senses Passive Perception 13
Languages Common, Giant, Sylvan, Druidic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs

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