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NPC Generator

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Advanced [show]


Clerebold Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His head has been shaved. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Interpreter business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Interpreter.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Clerebold Milton, Male Human Rogue 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Cory Hartford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large black jacket and is in decent physical shape. His hair is black and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.

History: Born in the north to a Bather, Cory learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Merchant again; and sabotage a competitor

Ideals: Disciplined. Flaws: Insane, Addict. Bonds: Immigrant, Job, Rich. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Cory Hartford, Male Human Druid 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)5 (-3) 16 (+3)14 (+2)
Skills Acrobatics +6, Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 600 gp.


Social Check DCs


Kyle Gresham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He has done his best to style his golden hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Kyle's first love is himself. His second love is also himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Impeccable, Fighting, Gifted. Flaws: Insane. Bonds: Job. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Kyle Gresham, Male Human Aristocrat 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 1200 gp.


Social Check DCs


Randal Shelly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His auburn hair and beard is wavy and long. His blue eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Randal lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Randal took refuge in the large cave and found the beat up nunchaku and armor he uses now. He became a Locksmith soon after.

Motivation: Wants his loneliness to end; and further expansion of business

Flaws: Secretive. Bonds: Family, Nature, Job, Has a crush. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Randal Shelly, Male Human Warrior 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)6 (-2) 17 (+3)13 (+1)
Skills Animal Handling +6, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


John Shirley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. His auburn hair has been sun bleached extensively. His eyes are likewise green.

Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them

History: John hails from a village terrorized by brigands. In his 16th year, his parents were killed by a brigands raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and revenge

Flaws: Ugly, Insane, Shy. Bonds: Poor, Enemies. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

John Shirley, Male Human Aristocrat 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)17 (+3) 8 (-1)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp.


Social Check DCs

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