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NPC Generator

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Advanced [show]


Raymond Tinley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His blonde hair is matted, messy, and big. His eyes are likewise brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He then took over the family business and is one of the better Layabout for hire.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Ugly. Bonds: Family, Immigrant, Job, In love. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Raymond Tinley, Male Human Druid 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)6 (-2) 10 (+0)10 (+0)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Just what you see.


Social Check DCs


Rolf Dayton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears black trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His hair is long and chestnut with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. This brown eyed southerner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born on a small isolated farm. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Rolf began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of gnolls.

Ideals: Disciplined, Entrepeneur. Bonds: Enemies, Nature. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Rolf Dayton, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Nicholas Graeme, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a blonde handlebar mustache and slicked back blonde hair. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Carpenter business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nicholas took refuge in the large cave and found the beat up hand crossbow and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Opinionated. Bonds: Immigrant, Family, Job, Nature. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Nicholas Graeme, Male Human Barbarian 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 15 (+2)6 (-2)
Skills Arcana +5, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 300 gp. Rich purple corundum (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Clare, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean yellow cloak covering his clean studded leather. He keeps his long auburn hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Disciplined. Flaws: Insomniac, Impulsive. Bonds: Rich. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Conrad Clare, Male Human Paladin 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 4 (-3)10 (+0)
Skills Acrobatics +2, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp.


Social Check DCs


Kody Wentworth, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His red hair has been sun bleached extensively. His eyes, though not visible through his cowl, are violet.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: To reunite with his absent father.

Ideals: Philantrophist. Flaws: Ugly, Insane, Disease. Bonds: Nature. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Kody Wentworth, Male Human Aristocrat 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Black velvet mask with numerous citrines (110 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs

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