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NPC Generator

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Advanced [show]


Raymond Dumph, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a clover on it. He has a small bristly mustache and wavy black hair. His blue eyes peer out from beneath his broad green hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Raymond hails from a village terrorized by goblins. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Enemies, Adventurer. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Raymond Dumph, Male Human Expert 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)8 (-1) 7 (-2)15 (+2)
Skills Acrobatics +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Apothecary does. He has a auburn handlebar mustache and slicked back auburn hair. His thin eyebrows rest above his beady violet eyes.

Personality: Eccentric and domineering, Gilbert will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and wants to open a new tavern

Ideals: Extrovert, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Apothecary

Voice: Speaks with back of mouth

Attributes [hide]

Gilbert Fawcett, Male Human Barbarian 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 12 (+1)8 (-1)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 44000 sp. Violet garnet (900 gp).


Social Check DCs


Randal Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his golden hair in a pixie cut. He has gleaming, smiling green eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with finding treasure.

History: Randal was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 3 years.

Motivation: Meet up once more with his childhood friend.

Ideals: Entrepeneur. Flaws: Terse. Bonds: Adventurer, Job, Mentor. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Randal Addington, Male Human Wizard 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 6 (-2)18 (+4)
Skills Insight +1, Religion +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Lance Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin green vertical stripes and violet pants. His hair is cut close to his head. His fierce hazel eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: He loathes his own lifestyle; and regain custody of his daughter

Flaws: Shy, Mundane, Depressed. Bonds: Job, Family. Occupation: Scribe

Voice: Spits words with contempt

Attributes [hide]

Lance Alton, Male Human Rogue 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 8 (-1)10 (+0)
Skills Insight +2, Investigation +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: Silver comb with moonstones (100 gp). Gold dragon comb with red garnet eye (300 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Lester, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and usually wears his blue robe and has his shield always slung over his shoulder. His right hand appears badly burned and disfigured. His silver hair is cut short. His ears are large.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: A rival would like him out of the picture; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Military. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Theodoric Lester, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)15 (+2) 14 (+2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Jet (100 gp). Sardonyx (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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