Cory Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. His eyes are green and he is always smoking a pipe.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also has developed a complete distrust of the Fortune-teller profession.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He used his abilities to travel the world and help people.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Nature. Occupation: Performer
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Anselm Riley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an entirely grey suit with white socks and a vest with buckled shoes, and a wedding ring on his right hand. His brown hair is slicked back into a classic pompadour. He has blue eyes.
Personality: He has always had a great fascination with Human culture. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was always a brilliant, if unscrupulous mind. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Since then, he has sought to make the best of life.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Flaws: Racist, Insane. Bonds: In love. Occupation: Tanner
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +2
Possessions: 300 gp.
Everard Stansfield, Male Human [Permalink]
Personal [hide]
Description: This southern man is dressed in a clean black cloak covering his clean studded leather. His clothes are grease stained in places. He wears a broad hat to cover his moderate length chestnut hair. He is very pretty but has cold, dead eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Philantrophist. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 6 (-2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Zircon (40 gp). Eye agate (12 gp).
Shane Trollope, Male Human [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 7 years.
Motivation: Sabotage a competitor; and to be a mortician again
Ideals: Professionalism, Artistic, Athletic. Bonds: Rich, Job. Occupation: Map Maker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Dudley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white costume with the symbols of the sun god on his torso. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He struck the Shepherd job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Entrepeneur. Bonds: Poor, Attractive, Job, Religious. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 1600 sp.
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