Alex Barton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is typically in his Armorer uniform. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of northern immigrants he idolized his father. Cursed with lycanthropy at a very young age, Alex has worked very hard to control his curse. He's also a talented Assassin, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Ugly, Disease. Bonds: Job, Religious, Immigrant. Occupation: Armorer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 20 pp.
Gerard Addington, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His golden hair is still thick. His ears are large.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born at the edge of vast desert. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Bricklayer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Don Sheldon, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears an entirely brown suit with blue socks and a vest with buckled shoes. His black hair and beard is wavy and long. He has a tattooed face.
Personality: He is irascible and easily irritated. He feeds upon the attention of others.
History: He was born on a small isolated farm. After coming to the age of reason, Don took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Slave Trader
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp. Jasper (20 gp). 1 Banded mail.
Don Thorpe, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear white tank tops with violet pants. His head has been shaved. His hazel eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the east, but his parents moved at a very young age to the west. Like his mother and his brother before him, after school he went straight into learning to become a Bather. He has set out to sabotage the competition.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, Job. Occupation: Bather
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 900 sp.
Anselm Riley, Male Human [Permalink]
Personal [hide]
Description: A 6'0" southern man, he wears yellow painted combat armor at almost all times. His black hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of giants once and for all.
History: He was raised by priests from a young age. In his 17th year, his parents were killed by a giants raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He has a rivalry with the Church that dominates his actions; and several ex partners dislike his way of doing things and want revenge
Flaws: Emotional. Bonds: Enemies, Religious, Mentor. Occupation: Interpreter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 400 gp. Malachite (15 gp). Malachite (15 gp). 1 Minor magic item.
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