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Advanced [show]


Simon Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a yellow scarf. He carries a battered mace and tarnished sai as well. He is bald on top and has large white tufts of hair around his ears. His eyes are amber and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Nature, Military. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Simon Gyula, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)8 (-1) 16 (+3)9 (-1)
Skills Medicine +5, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gilbert Everleigh, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is still thick. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is unsatisfied with his job; and retire the richest man in the east

Ideals: Joker, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Gilbert Everleigh, Male Human Bard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1700 sp. Tiger eye turquoise (16 gp).


Social Check DCs


Wymar Harper, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He has brown eyes and a tan hat with a brown feather.

Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical, Entrepeneur. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Wymar Harper, Male Human Expert 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Blue sapphire (600 gp). White pearl (70 gp).


Social Check DCs


Kyle Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a white low-cut shirt, and a feathered hat upon his head. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. He sports a flattop hair cut. His violet eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born in the south to a Shoemaker, Kyle learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Flaws: Antagonistic. Bonds: Enemies, Job, Rich, Military. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Kyle Bristol, Male Human Sorcerer 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)8 (-1) 18 (+4)13 (+1)
Skills Performance +4, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Eye agate (15 gp). Sardonyx (20 gp).


Social Check DCs


Gunter Snowdon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep red leather and dull violet iron scale mail. He has a long chestnut beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Gunter Snowdon, Male Human Rogue 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 70 pp. Banded agate (10 gp). Deep green spinel (120 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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