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NPC Generator

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Advanced [show]


Guy Davenport, Male Human [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. His brown hair is drawn into a tight pony tail with a skull scrunchie. This hazel eyed southerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Wants a kiss; and money/treasure

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Mentor, Rich. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Guy Davenport, Male Human Barbarian 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 64 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)5 (-3) 11 (+0)9 (-1)
Skills Investigation +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1100 gp. Star rose quartz (50 gp). Peridot (50 gp). Zircon (50 gp).


Social Check DCs


Kyle Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. His brown hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: A powerful slaver made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Flaws: Shy. Bonds: Attractive, Enemies, Mentor, Family. Occupation: Seamstress

Voice: Timid voice

Attributes [hide]

Kyle Northcott, Male Human Warlock 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 18 (+4)12 (+1) 12 (+1)18 (+4)
Skills Intimidation +6, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: Just what you see.


Social Check DCs


Roland Law, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy red suit. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Human culture. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Revenge; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Mentor, Adventurer, Enemies. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Roland Law, Male Human Warlock 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 15 (+2)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Sylvan, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 400 gp.


Social Check DCs


Rolf Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with grey highlights, and long white pants that bunch up around his shoes. He carries with him a set of clubs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His red hair is still thick. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, his parents were killed by a giants raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. He was granted druidic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Rolf Stanton, Male Human Barbarian 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)18 (+4) 10 (+0)8 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Bertram Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His tied-back hair is golden. This blue eyed southerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Fearful, Disease. Bonds: Adventurer, Family. Occupation: Doctor

Voice: Boston accent

Attributes [hide]

Bertram Thorpe, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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