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Advanced [show]


Heward Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. His brown hair is heavily combed to the left. His eyes are likewise hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: He was born in a small forest village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Nature, Military. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Heward Darlington, Male Human Monk 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)12 (+1) 13 (+1)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Ernest Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. He has shaved his head bald. His green eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Assassin.

Motivation: An old rival family wants him found; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Rich, Family, Religious, Job. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Ernest Hartford, Male Human Expert 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)12 (+1) 16 (+3)7 (-2)
Skills Arcana +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 7000 cp. 1 Breastplate.


Social Check DCs


Cory Southey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a quarterstaff. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His violet unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Cory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Justice, Logical. Flaws: Disease. Bonds: Poor. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Cory Southey, Male Human Adept 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 9 (-1)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +4, Athletics +7
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 100 gp.


Social Check DCs


Theobald Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. His small hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: He was born into a rich family. A few years later when the west was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Justice, Persistence. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Theobald Sherwood, Male Human Rogue 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 11 (+0)18 (+4)
Skills Medicine +3
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Brass mug with jade inlays (200 gp). Solid gold idol (600 gp).


Social Check DCs


Alexandre Wesley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a club. His blonde hair is singed and shortened. His eyes are hazel and catlike.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Alexandre Wesley, Male Human Rogue 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 14 (+2)18 (+4)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. Golden pearl (100 gp). Black pearl (700 gp). Amethyst (100 gp).


Social Check DCs

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