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NPC Generator

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Advanced [show]


Diggory Ashley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears suspenders and black workpants. His shirt is pastel, and he wears a heavy black leather apron most of the time and is in decent physical shape. His long red hair reaches down to his waist. His violet eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also has developed a complete distrust of the Miner profession.

History: He comes from a rich western family. A few years later when the east was not economically sound they moved to his current location. He then took over the family business and is one of the better Apothecary for hire.

Motivation: He seems to be bored by most things; and sabotage a competitor

Flaws: Disease, Mundane. Bonds: Job, Rich, Immigrant. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Diggory Ashley, Male Human Expert 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)13 (+1) 8 (-1)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Adelard Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His auburn hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Adelard Milton, Male Human Monk 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 17 (+3)12 (+1)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 46000 sp. Blue quartz (7 gp). Blue sapphire (1200 gp). Banded agate (7 gp).


Social Check DCs


Godfrey Morley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is still thick. He is baby faced.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to be a sellsword again

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Poor, Job. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Godfrey Morley, Male Human Adept 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Percival Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His feathered hat is riddled with cuts and holes. His blue eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Ugly, Shy, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Percival Yorke, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 6 (-2)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Richard Anderton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in tan turtlenecks beneath a brown coat with violet slacks. His red hair is long and unkept. His ears are large.

Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Richard Anderton, Male Human Cleric 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 6 (-2)12 (+1) 8 (-1)9 (-1)
Skills Insight +2, Investigation +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. White pearl (80 gp). Golden yellow topaz (1600 gp).


Social Check DCs

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