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Advanced [show]


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized jet on his right hand. His auburn hair is thinning but still full. He has a dull look in his gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Guy was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Guy Windsor, Male Human Paladin 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills History +3, Performance +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Red garnet (70 gp). Hematite (14 gp).


Social Check DCs


Rolf Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Spy profession.

History: He was born to loving parents in a slum to the east. Like his father and his brother before him, after school he went straight into learning to become a Bookbinder. He then took over the family business and is one of the better Bookbinder for hire.

Motivation: Wants to open a new tavern; and balancing his hectic life and new bookbinder responsibilities is difficult

Flaws: Shy, Depressed. Bonds: Attractive, Job, Poor. Occupation: Bookbinder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rolf Brandon, Male Human Wizard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Randal Reid, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a blue and pastel handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His long black hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.

History: He got into the Doctor business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: To find somewhere to settle down; and he has money and likes to spend it

Ideals: Artistic. Flaws: Mundane. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Doctor

Voice: Low range voice

Attributes [hide]

Randal Reid, Male Human Commoner 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)12 (+1) 7 (-2)16 (+3)
Skills Investigation +3, Medicine +0
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Rose (20 gp). Banded agate (4 gp). Zircon (20 gp). 1 Darkwood Shield.


Social Check DCs


Ernest Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His hair is brown and very short. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born blind and as such lacked many opportunities for work. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer, Religious. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Ernest Darlington, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)16 (+3) 14 (+2)12 (+1)
Skills History +6, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Druidic, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. His chestnut hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.

History: The child of northern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and regain custody of his son

Flaws: Shy. Bonds: Job, Immigrant, Guardian, Family. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Charles Oakley, Male Human Druid 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)13 (+1) 9 (-1)13 (+1)
Skills Acrobatics +5, History +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. Hematite (8 gp).


Social Check DCs

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