Diggory Clayden, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears grey cloth garments or leather armor. His golden hair is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To be a Carpenter again.
Ideals: Fighting. Bonds: Enemies, Adventurer, Job. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp).
Theodoric Ryland, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a crossbow. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His ears are large.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and retire the richest man in the east
Ideals: Logical, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Priest
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. A delicate brass dragon egg (10 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Trym Halsey, Male Human [Permalink]
Personal [hide]
Description: This eastern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. He keeps his black hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is extraordinarily eccentric. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the east, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Painter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
Possessions: Zircon (80 gp). Black opal (500 gp).
Arnold Marlee, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a brown coat over a violet low-cut shirt, and a deerstalker hat upon his head. His tied-back hair is silver. His amber eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. As long as the job gets done he does not care how it got done.
History: Arnold was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Sculptor
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1700 sp.
Clerebold Atherton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a axe. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Clerebold was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He loathes his own lifestyle; and he uses money and sex appeal to get what he needs
Ideals: Optimist. Flaws: Fearful, Depressed. Bonds: Attractive, Job, Rich. Occupation: Mercenary
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: 4000 sp. 1 Masterwork Heavy steel shield. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
