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Advanced [show]


Godfrey Yardley, Male Human [Permalink]

Personal [hide]

Description: This western man wears a custom-built plate barding that's adorned with tan lining and desert motifs. His clothes are grease stained in places. His red hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Shipwright, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Godfrey began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by brigands. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Nature, Enemies. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Godfrey Yardley, Male Human Ranger 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)17 (+3) 14 (+2)9 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Odo Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He has dyed his greying silver hair a little too much giving a sharp silver color. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.

Motivation: To prove his worth to the world; and to reunite with his absent father

Flaws: Shy, Fearful, Impulsive. Bonds: Rich, Family. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Odo Staurheim, Male Human Barbarian 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 11000 sp. Tourmaline (140 gp). Star ruby (700 gp). Moss agate (14 gp). Malachite (14 gp).


Social Check DCs


Odo Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the north. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: To pay off his debts.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Poor, Debt. Occupation: Miner

Voice: Breathy voice

Attributes [hide]

Odo Northcott, Male Human Expert 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 9
Languages Common, Aquan, Celestial
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Coral (100 gp). Sard (60 gp). Coral (100 gp). Onyx (60 gp).


Social Check DCs


John Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has styled his red hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Human conditions. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Insomniac, Racist. Bonds: Job, Nature. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

John Kenley, Male Human Paladin 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)7 (-2) 10 (+0)13 (+1)
Skills History +0, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Diggory Marston, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly brown, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a island tribe. He has chosen to use the inheritance that was left to him frivolously. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Nature, Immigrant. Occupation: Bookbinder

Voice: Spanish accent

Attributes [hide]

Diggory Marston, Male Human Warlock 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 5 (-3)14 (+2) 15 (+2)10 (+0)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 gp.


Social Check DCs

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