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Advanced [show]


Hunter York, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of nunchakus on his belt, each one with a topaz on the hilt. He has no hair. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hunter is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and regain custody of his son

Ideals: Fighting, Justice, Gifted. Flaws: Ugly, Insomniac. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Hunter York, Male Human Adept 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 17 (+3)15 (+2)
Skills Medicine +6, Nature +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: Silver pearl (80 gp). Fiery yellow corundum (400 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Snape, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He is renowned for his bright black suits and hats, and his gloved hand is found clutching a greataxe. With a patchy black beard and wild black hair. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Impeccable. Flaws: Shy, Insane. Bonds: Poor. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Snape, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)10 (+0) 16 (+3)15 (+2)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Rolf Colby, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His small hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with finding treasure.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and money/treasure

Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Rich. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Rolf Colby, Male Human Paladin 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 800 gp. Banded agate (13 gp). Fiery yellow corundum (900 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Barney, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His brown hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Human culture. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Everard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Everard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Everard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Expand his business; and an old rival family wants him found

Flaws: Racist, Disease. Bonds: Family, Adventurer, Job. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

Everard Barney, Male Human Barbarian 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 60 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)6 (-2) 13 (+1)8 (-1)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +4

Possessions: 200 gp. Aquamarine (1100 gp). Obsidian (11 gp).


Social Check DCs


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is short and golden. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Dilettante business at a young age. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Flaws: Shy. Bonds: Rich, Job. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Norman Graeme, Male Human Druid 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 6 (-2)18 (+4) 10 (+0)7 (-2)
Skills Insight +2, Performance +0
Senses Passive Perception 10
Languages Common, Orc, Goblin, Druidic, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp.


Social Check DCs

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