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Advanced [show]


Chad Kendall, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky yellow painted plate armor. His blonde hair is long and unkept. His eyes are violet and catlike.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Chad began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Logical, Entrepeneur. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Chad Kendall, Male Human Warlock 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)17 (+3) 10 (+0)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common, Orc, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Washington, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his club. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gunter was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. After months of barely getting by, Gunter managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Bookbinder

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Washington, Male Human Barbarian 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 52 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)11 (+0) 6 (-2)17 (+3)
Skills Medicine +1, Nature +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp. Chalcedony (80 gp).


Social Check DCs


Gerard Eastoft, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he likes to wear ponchos typically of a light brown in addition to tight pants. His long silver hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. A gifted student he started as a Weaver, but he got bored and became a Assassin. He was granted divine powers by his dying brother.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job, Adventurer. Occupation: Assassin

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Eastoft, Male Human Adept 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)17 (+3) 14 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Draconic, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Trey Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and likes to wear blue tank tops with red pants. His right leg appears badly burned and disfigured. His white hair is lengthy. This violet eyed northerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north to a Sellsword, Trey learned a great deal about his mother's area of expertise. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Gifted, Entrepeneur. Bonds: Job, Adventurer. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Trey Brownrigg, Male Human Monk 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +5, History +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Hematite (12 gp). Blue quartz (12 gp). Azurite (12 gp).


Social Check DCs


Balimaar Cornish, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of death around his neck, and a scimitar on his belt. His black hair is knotted and matted. His green eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Balimaar will drive conversation. He enjoys reading and quiet.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Extrovert, Logical. Bonds: Poor. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Balimaar Cornish, Male Human Bard 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)17 (+3) 7 (-2)15 (+2)
Skills Nature +5, Perception +0
Senses Passive Perception 10
Languages Common, Terran, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 200 gp.


Social Check DCs

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