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NPC Generator

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Advanced [show]


Lewis Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his trident ready. His blonde hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Entrepeneur, Fighting. Flaws: Shy, Fearful. Bonds: Attractive. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Lewis Hackney, Male Human Warrior 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)8 (-1) 13 (+1)15 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. A roughly beaten golden orb (170 gp). Black velvet mask with numerous citrines (170 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Gerard Tickle, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a robe, a symbol of the sun god around his neck, and a trident on his belt. His skin is also unnaturally pale. He wears his red hair up. He has a dull look in his amber eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Rich, Religious. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Gerard Tickle, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 8 (-1)11 (+0)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Conrad Ryland, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears dark leathers with embroidery, and his gloved hand is found clutching a bow. His hair is long and brown with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His violet eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He loathes his own lifestyle; and expand his business

Flaws: Sensitive, Antagonistic, Depressed. Bonds: Adventurer, Job. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Conrad Ryland, Male Human Warrior 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Banded agate (10 gp). Silver pearl (150 gp). Deep green spinel (150 gp). Onyx (80 gp).


Social Check DCs


Balimaar Royston, Male Human [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of the sun god on his torso. He has a slight overbite and is overall scrawny. His tied-back hair is silver. His gray unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He believes the world needs to unite to get rid of illithids once and for all.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Locksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by illithids. Balimaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Impeccable. Flaws: Disease. Bonds: Enemies, Poor, Family. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

Balimaar Royston, Male Human Paladin 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Patrick Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars, and sports empty pouches on his belt. He wears a colorful flower in his red hair. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Patrick Yeardley, Male Human Sorcerer 9
Medium (5'7") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 47 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)10 (+0) 10 (+0)15 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1400 gp. Blue star sapphire (1200 gp). Black pearl (1400 gp). Citrine (80 gp). Black opal (1200 gp). Freshwater pearl (13 gp). Golden yellow topaz (1400 gp). Smoky quartz (80 gp). Eye agate (13 gp).


Social Check DCs

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