Alexandre Stanford, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Animal Trainer
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +2
Possessions: 2000 sp. Emerald (1600 gp). Carnelian (30 gp). Sardonyx (30 gp).
Geoffrey Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). He is bald on top and has large brown tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Flaws: Ugly, Shy, Antagonistic. Bonds: Rich, Family. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Banded agate (16 gp). Moonstone (70 gp). Brown-green garnet (40 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Justin Barton, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized topaz on his left hand. He is bald on top and has large brown tufts of hair around his ears. His amber eyes dart from person to person.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great joy in being the best Beggar in town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure.
Ideals: Entrepeneur, Opinionated. Flaws: Ugly. Bonds: Rich, Job. Occupation: Beggar
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: Just what you see.
Kody Beckwith, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears baggy tan pantaloons and a brown scarf. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Kody hails from a village terrorized by giants. From there he went from mercenary job to mercenary job. During his travels, Kody and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kody discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kody fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Enemies. Occupation: Locksmith
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
Possessions: 10 pp.
Kyle Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Ideals: Professionalism, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Map Maker
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: Azurite (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!
