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NPC Generator

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Advanced [show]


Hunter Reid, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his red robe. His moppish silver hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born to a Detective, his father struggled to pay the bills. His childhood dream was to be a Detective, but he was a colossal failure. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Enemies, Poor, Job, Family. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Hunter Reid, Male Human Ranger 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)8 (-1) 11 (+0)12 (+1)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 27000 cp. Onyx (80 gp).


Social Check DCs


Manfred Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His chestnut hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the west was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Enemies, Slave, Immigrant. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Manfred Tattersall, Male Human Aristocrat 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 2 Tanglefoot bags. 2 Thunderstones. 1 Everburning torch. 3 Antitoxin.


Social Check DCs


Robert Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with grey highlights, and long pastel pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He has a black handlebar mustache and slicked back black hair. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly, Impulsive, Greedy. Bonds: Nature, Job. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Robert Ramsay, Male Human Expert 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 10 (+0)7 (-2)
Skills Nature +5
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 12000 sp. Aquamarine (900 gp).


Social Check DCs


Alex Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly chestnut, has prominent grey streaks. His hazel eyes peer out from beneath his top brown hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered writing. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Athletic, Pacifist, Artistic. Flaws: Antagonistic. Bonds: Rich. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Alex Garfield, Male Human Adept 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. Violet garnet (900 gp). Eye agate (13 gp). Eye agate (13 gp).


Social Check DCs


Gunter Charlton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his club. He has dyed his greying red hair a little too much giving a sharp red color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He is lazy, self-centered, vain, and jealous.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Insomniac, Selfish. Bonds: Guardian, Rich. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Charlton, Male Human Aristocrat 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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