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NPC Generator

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Advanced [show]


Simon Gracey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. He keeps his auburn hair in a pixie cut. His eyes are likewise green. His teeth are white and perfect.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: Simon was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: His relatives are trying to arrange a marriage; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Professionalism. Bonds: Attractive, Family, Job, Slave. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Simon Gracey, Male Human Wizard 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)10 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Shane Ansley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears blue trousers with green and red striped suspenders. He wears various colorful collared shirts. He has styled his blonde hair well, parting it to the right. His violet eyes are slightly larger than normal.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He comes from a rich southern family. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Disease, Racist. Bonds: Attractive, Adventurer, Rich. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shane Ansley, Male Human Cleric 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)16 (+3) 10 (+0)12 (+1)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Jocelyn Halsey, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown shirt with thin tan vertical stripes and black pants, he is not a threatening figure. His golden hair is smooth and relatively long. His brown eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 2 years later his spouse died after the birth of his son. Heartbroken, Jocelyn never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Sabotage a competitor; and he is currently in port desperately looking for someone to get him out

Bonds: Guardian, In love, Slave, Attractive, Job. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jocelyn Halsey, Male Human Warrior 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Arcana +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs


Frederick Winterbourne, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in brown turtlenecks beneath a blue coat with grey slacks, he is not a threatening figure. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his mother.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now mingles about in high society.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and to reunite with his absent mother

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich, Family. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Frederick Winterbourne, Male Human Wizard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)15 (+2) 9 (-1)15 (+2)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 5000 sp. Amethyst (150 gp). Black pearl (900 gp). White opal (1500 gp). Fiery yellow corundum (1500 gp).


Social Check DCs


Shane Altham, Male Human [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He keeps his long golden hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Flaws: Selfish, Racist. Bonds: Attractive, Rich, Adventurer. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Shane Altham, Male Human Adept 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)10 (+0) 15 (+2)13 (+1)
Skills Athletics +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs

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