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NPC Generator

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Advanced [show]


Simon Trollope, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is greasy and uncared for. His blue eyes are passionate and lively.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Insane. Bonds: Job. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Simon Trollope, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3200 sp.


Social Check DCs


Frederick Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. He has a blonde handlebar mustache and slicked back blonde hair. This blue eyed northerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Junk Dealer, Frederick learned a great deal about his mother's area of expertise. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He now owns his own business.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Optimist. Bonds: Job, Slave, Enemies, Family. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Frederick Westbrook, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Walcott, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized amber on his left hand. He keeps his blonde hair in a flapper bob. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Randal's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Nothing but the best is good enough for him; and he desires power and/or immortality

Ideals: Persistence, Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer, Immigrant. Occupation: Tailor

Voice: Scottish accent

Attributes [hide]

Randal Walcott, Male Human Expert 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)11 (+0) 10 (+0)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


William Byron, Male Human [Permalink]

Personal [hide]

Description: He wears bulky pastel painted plate armor. He carries with him a set of halberds on his belt, each one with a amethyst on the hilt. His black hair is cut jaggedly and amateurishly. His green eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Detective

Voice: Sounds elderly

Attributes [hide]

William Byron, Male Human Rogue 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)8 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Snape, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple grey robe with white stripes complete with hood. He has a penchant for wearing a ring with an oversized amber on his right hand. His silver hair is matted, messy, and big. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy, self-centered, vain, and jealous.

History: Balimaar was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Gardener and was forced into it by his family; and his relatives are trying to arrange a marriage

Flaws: Ugly, Mundane, Selfish. Bonds: Rich, Family. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar Snape, Male Human Cleric 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 8 (-1)13 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Auran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 cp.


Social Check DCs

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