Trym Digby, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. His blonde hair is still thick. He has gleaming, smiling blue eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Spy mother left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Sellsword
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1600 sp.
Nicholas Woods, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and he perpetually has his greatsword ready. With a patchy silver beard and wild silver hair. His brown eyes peer out from beneath his feathered brown hat.
Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Rich. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Druidic, Draconic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: Eyepatch with mock eye of sapphire and moonstone (2000 gp). 1 Minor magic item. 1 Minor magic item.
Arnold Charlton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears rags and sports a simple walking cane. His hair is short and silver. His eyes are a pleasant hazel.
Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.
History: Arnold was raised in a hard working conservative environment. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Bookbinder again; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Justice, Fighting. Bonds: Poor, Job, Adventurer. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 800 gp. Star rose quartz (50 gp).
Nicholas Prescott, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears professional attire. He wears his silver hair up in a very large beehive style do. His eyes are amber and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of a Sculptor, who enjoyed hunting, Nicholas was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Further expansion of business; and expand his business
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Ruler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Manfred Anderton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he usually wears his grey robe and has his kukri always slung over his shoulder. His auburn hair is cut jaggedly and amateurishly. His blue eyes have a joyful gleam in them most of the time.
Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.
History: The child of northern immigrants he idolized his mother. Manfred was born on a far northern desert where he grew up under the tutelage of his mother, an expert Gardener. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Lazy. Bonds: Immigrant, Enemies, Job. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 4 (-3) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Black opal (800 gp).
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