Anselm Alton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a pastel and yellow robe with the hood down. His blonde hair is kept up in a ponytail inside a deerstalker hat. His hazel unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Disease. Bonds: Military, Rich, Family. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 46 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Ralf Shirley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. His silver hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Layabout business at a young age. He dropped out of school to support his sick father, and resented it. He then took over the family business and is one of the better Layabout for hire.
Motivation: Sabotage a competitor.
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Enemies, Job, Family. Occupation: Layabout
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Gerald Astley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His black hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He invites people to come help in his community garden.
History: The child of western immigrants he idolized his mother. He moved from fad to fad and when he turned 15 he discovered music. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: To pay off his debts; and he'd like to take his coworkers down a peg
Ideals: Artistic, Philantrophist. Bonds: Immigrant, Job, Debt. Occupation: Glassblower
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
Possessions: 900 gp. Hematite (16 gp). Aquamarine (500 gp). Jet (40 gp). 1 Minor magic item.
Justin Blakeley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a long brown beard with little hanging trinkets. His hazel eyes lackadaisically let the world flow into them.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.
History: Born in the west his family was never financially stable. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (900 gp). Gold and topaz bottle stopper cork (900 gp).
Alex Cotton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. He wears his blonde hair up. His eyes are likewise gray.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Fighting. Bonds: Attractive, Immigrant, Adventurer, Military. Occupation: Ruler
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp.
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