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NPC Generator

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Advanced [show]


Gunter Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting violet shirt and pants. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. His hair is long and brown with streaks of red, and is pulled back with small violet clips. His beard is red, braided, and well cared for. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a great chef.

History: He was born several months after his mother was called into army service. His psionic abilities were realized during a raid on his village. He has achieved small success as a Shipwright.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Disciplined, Gifted. Bonds: Military, Job, Religious. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Gunter Winchester, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)8 (-1) 10 (+0)13 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Darkwood Shield.


Social Check DCs


Theobald Cooper, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries quarterstaffs. He has shaved his head bald. His brown eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a island tribe. He worked as a nervous Architect and found it very stressful. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated. Flaws: Shy. Bonds: Nature, Job. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Theobald Cooper, Male Human Expert 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)9 (-1) 16 (+3)11 (+0)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Moss agate (7 gp). Alexandrite (300 gp). Obsidian (7 gp). 1 Minor magic item.


Social Check DCs


Richard Ainsley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is cut short. He has a dull look in his violet eyes.

Personality: He likes to make people angry or surprised. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Richard studied abroad. He worked as a nervous Ruler and found it very stressful. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Job. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

Richard Ainsley, Male Human Bard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp.


Social Check DCs


Manfred Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. He wears a colorful flower in his white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of western immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants a kiss.

Ideals: Opinionated. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Manfred Blythe, Male Human Warrior 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Anselm Denholm, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light grey in addition to tight pants. His moppish silver hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He enjoys reading and quiet.

History: Born in the north his family was never financially stable. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Anselm Denholm, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)13 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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