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NPC Generator

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Advanced [show]


Everard Lester, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He usually wears his black robe and has his shortbow always slung over his shoulder. He has a hunchback. His golden hair is heavily combed to the right. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Everard studied abroad. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Ugly, Mundane, Racist. Bonds: Immigrant. Occupation: Bookbinder

Voice: Hissing voice

Attributes [hide]

Everard Lester, Male Human Commoner 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp.


Social Check DCs


Ralf Holton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His amber eyes dart from person to person.

Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.

History: Ralf was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Marry his sister to traveling adventurers.

Flaws: Antagonistic, Selfish. Bonds: Family, Rich. Occupation: Server

Voice: Creaky witch voice

Attributes [hide]

Ralf Holton, Male Human Adept 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 200 gp.


Social Check DCs


Simon Myerscough, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears white trousers with black and white striped suspenders. He wears various colorful collared shirts. He has no hair. His hazel unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Simon was born in the east. At a young age he loved to build and create. Cursed with a spirit at a very young age, Simon has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east; and to clean up the streets

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Disease, Shy. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Simon Myerscough, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)8 (-1) 9 (-1)10 (+0)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kyle Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. With bright black hair and a scraggly beard. His green eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Glassblower in town.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kyle took refuge in the large cave and found the beat up mace and armor he uses now. He now owns his own business.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Nature. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Kyle Tattersall, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Bloodstone (50 gp). Red garnet (40 gp). Deep green spinel (40 gp).


Social Check DCs


Gerald Sherwood, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. His brown hair, when down, is lengthy. His brown eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of southern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Gerald Sherwood, Male Human Cleric 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 6 (-2)10 (+0)
Skills Insight +0, Intimidation +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs

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