Alex Coombs, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dull white sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His hair is cut close to his head. He is baby faced.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Mentor, Rich. Occupation: Bowyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item.
Lance Clinton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears grey painted combat armor at almost all times. He wears his blonde hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Lance was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered singing. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Healer
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 3 Smokesticks. 1 Everburning torch.
Ralf Halsey, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, blue, dusty cloak. His black hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.
History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Flaws: Shy, Insomniac. Bonds: Immigrant, Attractive, Poor, Adventurer. Occupation: Weaver
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 18000 cp. Red garnet (120 gp). Tiger eye turquoise (9 gp). Blue quartz (9 gp).
John Graham, Male Human [Permalink]
Personal [hide]
Description: A 5'11" southern man, he typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. With a patchy silver beard and wild silver hair. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also is a firm believer in the manly ideal.
History: John hails from a village terrorized by drow. In his 11th year, his parents were killed by a drow raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Carter and was forced into it by his family; and several ex partners dislike his way of doing things and want revenge
Ideals: Opinionated. Flaws: Impulsive, Disease. Bonds: Enemies, Family. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 18 (+4) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Sylvan, Druidic
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
William Carlton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He prefers to wear grey clothing when he does not wear armor. He has a hunchback. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing painting.
History: William was born in the north. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Spy
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 7000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
